Elite Reborn
World Building and Adventure Design | Elite Reborn

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This is a short note about the map that I have been working on. I didn’t do anything really to the map, other than change out the color scheme, map’s texture and the paths/roads themselves. I am starting to dig it even more now.

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So I finally bit the bullet and started really working on the map more. I actually broke down and bought some software to help me as I was having issues getting things how I wanted them. The software is called Wonderdraft, and it looks to be exactly what I am wanting.

For now, I think I am done with the map until I get another swath of creativity.

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I am not a very clever person when it comes to writing and how people interact. This will be my greatest hurdle to overcome while taking on this endeavor of generating a world that feels alive and genuine. But that is the task that I have given myself.

I started out this journey months ago. Years if I am to be honest. I first started looking up how to make my own maps. I found the Cartographer’s Guild and started learning how to do this. I have had some success, and other failures. I have yet to give up on making the maps as I have either not realized that I have not the skill to make a good map, or I have yet to find that skill lurking. Here is a recent map that I have going on for this endeavor as a map on paper.

From here, I have gone on to name the cities/towns that I have dotted on the map. This was a relatively quick process to achieve with the use of the Castle Oldskull World Generation guide. There are a lot of different tables within this work that allows the generation of a world without much effort from someone. For me, I am only using it for parts of this as I want it to be my world, and not a world entirely built upon someone else’s process. There are aspects that I want to control, and others that I don’t mind relinquishing to someone else.

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